Visual effects (VFX) artists create digital images to form complex visual effects for use in film, television and video games
As a VFX artist, you'll create photoreal, digitally-generated imagery for integration into live action visual effects in feature films, television and, increasingly, online and console gaming.
You'll use the latest technology to produce computer-generated creatures, crowds and other digital assets. Digital particle effects is also a growing area, which includes elements that simulate natural occurrences such as fire and water, as well as object and lighting manipulation.
You need to make the viewer believe that what they are seeing is real. This could be a dragon, a fairy tale castle, a rainstorm, a big wave, spaceships, superheroes, alien cities or entire planets.
VFX work takes place outside of live-action shooting and is a creative, competitive career for which you'll need to build a portfolio of your experience showing your knowledge of imaging software and your eye for composition.
Types of VFX artist roles
There three main types of visual effects are:
- computer-generated imagery (CGI) - created using computer software (usually 3D)
- compositing - combines multiple images into a single image, and includes green screen effects (where you replace a solid background with a new image)
- motion capture (mo-cap) - the movement and facial expressions of actors are tracked so VFX artists can create a digitally-created character.
There are a range of job titles linked to these categories of visual effects. In terms of artist roles, the main titles that you might come across include:
- CGI artist
- character artist (CFX)
- compositing artist
- effects (FX) technical director (TD)
- FX animator
- motion graphic artist
- multimedia artist
- VFX artist
- VFX supervisor.
Find out more about VFX roles.
What does a VFX artist do?
As a VFX artist, you'll need to:
- conceptualise, design and create high-quality, innovative special effects that align with the project's artistic vision and technical requirements
- use VFX software such as Adobe After Effects, Unreal Engine, Autodesk Maya Creative, Houdini and Nuke to design special effects
- provide creative input and ideas, collaborating with other teams to ensure consistency of quality and style
- take direction and feedback from composite leads and VFX supervisors
- work to deadlines and within budgets and ensure projects meet both quality and performance targets
- work with the producer, lead artists and supervisors to track and manage the workflow through the departments
- organise dailies, rounds and meetings, taking notes and following up on information as necessary
- communicate information quickly and succinctly to crew and other departments
- maintain an accurate summary of progress from the previous day's work by artists
- troubleshoot any technical and workflow issues that occur
- manage edits along with the editorial department
- oversee the execution of client deliveries of all temps and finals
- mentor and support junior artists
- keep up to date with the latest industry tools, techniques and trends.
How much does a VFX artist earn?
- Entry level salaries for a VFX artist are £20,000 to £25,000, depending on your age and experience.
- The median salary for a VFX artist is £47,000.
- Senior VFX artists can earn in excess of £75,000. Highly skilled and experienced VFX artists working on high-budget projects with large studios are likely to earn the highest salaries.
The VFX industry is predominantly made up of freelancers and fixed-term contracts, with pay varying significantly, depending on factors such as your location, the size of the studio you work for, the type of production you're working on, your area of specialism, and your experience and reputation.
Additional benefits may include a bonus scheme and private healthcare.
Income figures are sourced from UK Screen Alliance data on the UK's VFX workforce and are intended as a guide only.
How many hours does a VFX artist work?
Working hours can be long, especially close to deadlines, when clients change their requirements or when unexpected problems occur requiring immediate attention.
A typical day may start at 9am but finish late. You may need to work the occasional weekend as deadlines approach.
You'll generally work in a studio but there are some opportunities for hybrid working.
How do I become a VFX artist?
Although you don't need a degree or HND to become a VFX artist, it can be beneficial. Relevant subjects include:
- art, including animation, design, illustration, painting, drawing or photography
- computer science
- maths or physics
- media studies
- science, especially physics, computer science or engineering
- visual effects.
You can also take short professional courses in VFX, 3D animation or compositing or to learn how to use specific software such as After Effects, Houdini, Unreal Engine and Maya. It's a good idea to look at current vacancies to find out the main software packages that employers are using.
Practical experience is often valued more highly by employers than a degree. It's possible to start as a runner in a production house, for example, learning the workflow and then working your way up.
It's also possible to do a Level 4 (Higher) Junior VFX Artist apprenticeship. Apprenticeships combine paid work with part-time study, meaning you can train on the job. There are also VFX apprenticeships available from NextGen Skills Academy, a two-year training programme that combines learning with working in the industry.
It's essential to build a portfolio or showreel that is accessible through a webpage or other digital media. Your showreel should display quality over quantity, as recruiters will notice where shots are refined meticulously.
What skills does a VFX artist need?
You'll need to have:
- a good eye for composition, colour, light and shadow
- calm and confident when accepting professional feedback in order to make improvements without feeling personally criticised
- creativity, visual ability and artistic talent to develop and implement high quality VFX
- interpersonal and communication skills to collaborate with a team and express ideas clearly
- knowledge of the main 3D animation and VFX compositing software packages
- organisation and time management skills, in order to prioritise conflicting tasks and meet deadlines.
VFX artist work experience
Any work experience that you can gain will be useful - the best way to do this is through side projects while at college and university and putting these into a showreel or portfolio. Look out for internships and work placements in VFX or animation studios.
You will need to build up an online portfolio of your work and could use Blender or other free computer graphics software. Your portfolio should show that you have a strong artistic eye and can produce work using a range of VFX styles, demonstrating impact, timing and visual flair.
Your initial aim is to get your foot in the door of a VFX company. It's not uncommon to start as a runner or an assistant. You can then start shadowing artists, networking and applying for opportunities as they come up while you work.
You could also apply to be a VFX trainee through ScreenSkills - Trainee Finder, which gives you hands-on experience in the industry and helps you build essential contacts for finding a job.
Find out more about the different kinds of work experience and internships that are available.
Who employs VFX artists?
VFX is still a relatively new industry but has developed quickly due to advances in technology and a desire for increasingly complex effects. According to the UK Screen Alliance, the UK is a world-leading centre for visual effects production, with London having a number of the world's largest visual effects companies.
There are also major production centres in the USA, Canada, Australia, New Zealand, India, South East Asia and Europe.
There are opportunities with:
- major VFX and animation studios such as Framestore, DNEG, MPC and Cinesite
- boutique independent VFX houses such as BlueBolt, Milk, Union and One of Us.
These studios work in film, television, streaming media and immersive entertainment.
Other opportunities are available in the gaming industry and also in advertising and architecture.
Look for job vacancies at:
- Little Black Book
- ScreenSkills jobs
- See Animation UK for links to its members' recruitment pages
- See UK Screen Alliance for a list of companies that are recruiting.
You might also use specialist recruitment agencies such as:
- Amiqus - for VFX opportunities in the games industry
- Dax
- Mustard FX
Also look for jobs directly on websites of design and animation studios and apply to companies in the film and television and gaming industries.
What does learning and development look like for a VFX artist?
Progression within the VFX industry is usually dependent on your reputation and the number of credits you've earned on films, television programmes, adverts or games. It can take time to get experience, develop your career and establish a reputation.
You will typically start in an entry-level role such as runner or assistant, before becoming a junior VFX artist. Junior VFX artists typically have around one-to-three years' experience before they move into a mid-weight role.
When you first start out, most of your training will be on the job, learning from more experienced VFX artists. It's vital to keep up with industry trends and build your skills and knowledge through continuing professional development (CPD).
This can be done by:
taking short courses in new software tools and techniques
- reading magazines
- reading and writing blogs
- joining relevant online forums
- attending conferences and events
- joining ACM SIGGRAPH, an international community for business professionals, including VFX artists, interested in computer graphics and interactive techniques.
Useful industry magazines include:
- Animation World Network
- CGW - Computer Graphics World
- VFX Voice - the magazine of the VES.
Networking is also an effective way of building your skills and making useful contacts. The global Visual Effects Society (VES) has a branch in London which runs events and provides networking opportunities.
ScreenSkills runs an in-house mentoring programme and supports other organisations that are keen to offer mentoring.
Once you've been in the industry for several years you will usually be in a senior VFX artist role. As you progress, you're likely to specialise in a specific area, such as compositing or specific aspects of CGI.
It's fairly common for experienced VFX technical directors (TD) to move into pipeline and research and development roles. More senior VFX TDs can go on to become VFX supervisors.